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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1080
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Posted - 2014.03.05 03:11:00 -
[1] - Quote
Currently, the problems with the shotgun are as follows- 1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons 2. The **** poor range makes it capable of being completely avoid by 1-2 bunny hops from point blank range, rendering it useless on good players who have enough HP to survive the initial blast 3. The accuracy on the shotgun is deceptive-it requires the reticle to actually be centered for damage to apply, especially at higher levels. Its dispersion, pinpoint accuracy, and false reticle make it more difficult to use in CQC than an AR
Proposed buff- Simple First, change to spread to fully fill the reticule, and include the reticle lines themselves being full
Then, change to operation skill to +5% effective and optimal range per level. While this change may initially seem super OP, its not. At level 5 operation, the effective range of the shotgun is only 5 meters, and with the loss of spread reduction, shotgun sniping will not be viable, as fewer shots will hit
Finally, change the damage output on the ADV and PRO shotguns to 44 and 48 respectively, for better scaling.
Now, instead of increasing the shotguns killing potential by a lot, these changes simply broaden its niche
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1083
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Posted - 2014.03.05 03:20:00 -
[2] - Quote
Lorhak Gannarsein wrote:Gavr1lo Pr1nc1p wrote:1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons Why yes, my ScR should have a damage buff at proto! Sorry. On topic, I quite like the changes you proposed; they're pretty benign. Would another metre be that useful? I mean, isn't that basically melee range still? I would be comfortable with tacking on a metre to SG base range too. I hear there are issues with the hit detection too, in the sense that if there are two people in your reticle it'll hit the one who's nearer. Even if he's only in the way of one pellet. (Aside from other hit detection issues? Do they still exist? I know they were doing a bunch of work on that a while back) They do, but they are rather inconsistent, and are a LOT better than what used to happen. Also, yeah, another meter would not be a poor addition.
Off topic-i find it kind of absurd that the ScR does more alpha than the SG, and has over 10x the range, and can be spammed in CQC (albeit with an overheat mechanic)
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1083
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Posted - 2014.03.05 03:29:00 -
[3] - Quote
Disturbingly Bored wrote:Here's a conservative shotgun buff for you: NO FREE HANDOUTS! PULL YOURSELF UP BY YOUR BOOTSTRAPS! CUT MERC WELFARE FROM THE BUDGET! THE FREE MARKET WILL FIX SHOTGUN! Okay, seriously now... Gavr1lo Pr1nc1p wrote:3. The accuracy on the shotgun is deceptive-it requires the reticle to actually be centered for damage to apply, especially at higher levels. Its dispersion, pinpoint accuracy, and false reticle make it more difficult to use in CQC than an AR I've always suspected this, but never properly tested it. This was the exact same issue that HMG had before they fixed it. I wonder if the same fix could be applied to shotguns, which is actually to reduce their accuracy by a ton? The accuracy issue is only an issue the farther you skill into it. At Op V, about 20% of the reticle does not actually contain shotgun pellets
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1085
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Posted - 2014.03.05 03:49:00 -
[4] - Quote
Scout Registry wrote:Shotguns and Fine Rifles currently share comparable DPS profiles. If Fine Rifles are nerfed (in addressing TTK problems) and/or rendered less effective at spraying, the need to buff Shotguns may become less necessary.
The same goes for certain (arguably warranted) mechanical changes. For example, a reduction in backpedal speed would likely make a shotgun buff less necessary.
In the mean time, I disagree with the approach proposed by OP. Shotgun optimal range (< 5 meters) is insufficient. Optimal and Effective range should be improved, but not as part of a trade / deal. I do agree with OP that the the Uprising Shotgun needs work. It simply doesn't feel like a Shotgun. What deal was i offering? i didn't think i was offering a deal of some sortGǪ
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1085
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Posted - 2014.03.05 03:50:00 -
[5] - Quote
Lorhak Gannarsein wrote:Gavr1lo Pr1nc1p wrote:Disturbingly Bored wrote:Here's a conservative shotgun buff for you: NO FREE HANDOUTS! PULL YOURSELF UP BY YOUR BOOTSTRAPS! CUT MERC WELFARE FROM THE BUDGET! THE FREE MARKET WILL FIX SHOTGUN! Okay, seriously now... Gavr1lo Pr1nc1p wrote:3. The accuracy on the shotgun is deceptive-it requires the reticle to actually be centered for damage to apply, especially at higher levels. Its dispersion, pinpoint accuracy, and false reticle make it more difficult to use in CQC than an AR I've always suspected this, but never properly tested it. This was the exact same issue that HMG had before they fixed it. I wonder if the same fix could be applied to shotguns, which is actually to reduce their accuracy by a ton? The accuracy issue is only an issue the farther you skill into it. At Op V, about 20% of the reticle does not actually contain shotgun pellets Would a pinpoint reticle be useful in the meantime? Like the Railgun's one, I mean. It'd be useful only for Kb/M users but for everyone else, a larger reticle with a useful gauge of how the spread works would be good
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1088
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Posted - 2014.03.05 04:45:00 -
[6] - Quote
Meeko Fent wrote:Gavr1lo Pr1nc1p wrote:Lorhak Gannarsein wrote:Gavr1lo Pr1nc1p wrote:1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons Why yes, my ScR should have a damage buff at proto! Sorry. On topic, I quite like the changes you proposed; they're pretty benign. Would another metre be that useful? I mean, isn't that basically melee range still? I would be comfortable with tacking on a metre to SG base range too. I hear there are issues with the hit detection too, in the sense that if there are two people in your reticle it'll hit the one who's nearer. Even if he's only in the way of one pellet. (Aside from other hit detection issues? Do they still exist? I know they were doing a bunch of work on that a while back) They do, but they are rather inconsistent, and are a LOT better than what used to happen. Also, yeah, another meter would not be a poor addition. Off topic-i find it kind of absurd that the ScR does more alpha than the SG, and has over 10x the range, and can be spammed in CQC (albeit with an overheat mechanic) Hmm? 40 dmg*10 Pellets=400 Damage. ScR does higher alpha? Wahhhhhhhhhhhhhhhhhhhhhhhhhhhh........ I'm fairly certain, as it can one shot my 343 shield 150 armor min scout
Kills- Archduke Ferdinand
Balance!
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